パッチ2.1の変更点†
- 子供の出生率を修正。
- 'not_from_ruler_party'(与党と違う党派に属する?)による忠誠度低下を軽減。
- 初めて総督に就任した人は忠誠度がとても上がる。
- 将軍や総督が反乱を起こしたり亡命したりするときは近親者だけを道連れにする。
- Fixed a bug where diplomats, children or spouses in a foreign country could change tag for a civil war.
- 称号による人気上昇を少し修正。
- カリスマが月々の人気変動に与える影響を半減。
- 国籍がばらばらになった夫婦は離婚する。
- 人物がどこに所在しているかのチェックをしっかりやるようになった。
- 戦時疲弊は支配者の人気を下げるようになった。
- 主席閣僚は戦時疲弊を低下させなくなった。そのかわり, 戦時疲弊の値をより低く抑える。
- 忠誠度の高い人物は内乱時にはますます忠義になる。
- 宗教技術開発者はOmen(吉兆)の威力を高めるのではなく、失敗時のペナルティを軽減する。
- 称号や状態(いい歳をして無職とか)は人物の党派支持動向に影響しなくなった。
- Removed the hidden conviction changes that were based on current objective triggers. (The same thing can be done explicitly with modifiers and effects in the objective scripts.)
- 人物がどの党派を支持するかはその人の野望の達成具合に大きく影響されるようになった。
- 人物の党派関係の処理に関するバグを修正。
- 親が子に与える党派支持動向の影響が小さくなった。
- 人物の党派支持動向がツールチップで表示されるようになった。
- テキストが用意されていなかった野望にテキストを追加。
- 称号を与えられた人は「いい歳なのに無職」と見なされなくなった。
- Tightened up code for recalculating character modifiers when appropriate. Hopefully fixes a crash bug too.
- Popularity and loyalty are now locked during childhood.
- 官職に就いた人は最低でも12ヶ月経過しないと解任できなくなった。
- Fixed a bug that could prevent reigning queens and female heir apparents from marrying.
- Fixed an issue with imprisoned characters being appointed clan chiefs.
- Fixed an error preventing the objectives 'obj_help_friend_prison' and 'obj_help_friend_job' from being assigned.
- 生まれたときに無宗教になってしまう人がいる問題を修正。
- 女性が「支配者になりたい」という野望を抱きにくくした。
- The effect of all popularity reducing events has been greatly increased.
- Drastically increased the ruler popularity loss from the triggered modifier 'border_dispute'.
- Added static modifiers 'ruler_unpopularity_mod' and 'ruler_popularity_mod'.
- Added static modifiers 'static_finesse_mod', 'static_charisma_mod' and 'static_martial_mod'.
- Fixed an issue with clan chiefs and party leaders continuously gaining and losing their title.
- 人物の野望はその人の称号や特性によって変化する。
- 「支配者になりたい」という野望の持ち主は忠誠度が下がりやすくなった。
- Increased disloyalty from the traits Assertive and Ambitious. Added a disloyalty effect to the Corrupt trait.
- Disabled the 'Neglected Ambition' static modifier (it's replaced by modifiers on the relevant character objectives.)
- Adjusted tech bonuses to monthly character loyalty down.
- Fixed an issue with diplomats losing their granted titles.
- 国籍が変わった人は野望がリセットされるようになった。
- When the ruler of a monarchy has female friends, there is now a chance that they will give birth to a royal bastard.
- 認知されない庶出子用の称号を追加。
- Fixed some issues with rulers migrating upon annexation.
- Added support for twins (ca 3% birth rate.)
- Fixed a problem with historical children not being listed in order of age (causing the wrong child to become the heir.)
- Fleshed out the original diadochi dynasties.
- Character death should now be properly recorded in the history.
- Characters should now get their modifiers immediately reset and recalculated when migrating.
- Some traits are now congenital and can be inherited.
- Fixed a problem with rulers partially losing their ruler status on tag change.
- The correct "smear" chance is now actually used.
- Added a cost to smear and assassinate character commands, and adjusted the effects.
- 暗殺に失敗した直後に専用イベントが発生するようになった。
- Fixed a bug with previous rulers continuously auto-gaining and losing the ex_ruler_title while being rulers once more.
- Fixed the historical consulship of Margos for Achean League.
- Fixed a problem with horde leaders not having a religion and a birth province.
- Characters lose their current objective when imprisoned.
- Imprisoned characters do not gain new objectives.
- Fixed a problem with "ex" and "recent" titles being given to characters posthumously.
- Fixed the problem with 0 skills for historical characters due to initial age 0.
- Civil Wars will now automatically end if one side can hold the original capital province for 5 years straight.
- Fixed a nasty crash bug on some civil wars.
- Civil war rebel "filler" troops are now mercs.
- Civil wars now also use the 'war' static modifier.
- Civil wars will no longer automatically end as long as the losing side has occupied provinces.
- Decreased the frequency of the civil war events "More Men" and "Deserters".
- Cut a lot of civil war starting events, since they fit the current system badly.
- Adjusted events 4804, 9005 and 9006 to work with the current civil war system.
- Remaining rebel fleets now change sides at the end of a civil war.
- Civil wars less likely to occur if enemies are present in many provinces.
- Fewer "filler" characters should survive from the rebel side of a civil war once it's over.
- 内乱で首都が移動しても、元来の首都の地を回復すれば内乱終結時に首都の場所は元に戻る。
- Fixed some problems with event effects (inherit, secede_province) and civil wars.
- Civil war rebel leaders should now always bring their spouses and non-adult children.
イベント†
- Added event effect 'start_civil_war'.
- Added event effect 'ruler_conviction' (alters the same conviction that the ruler has for a character.)
- Adjusted the Death from Old Age event.
- Fixed a serious bug with the "death by suicide for shamed people" event.
- Fixed a bug preventing event 3715 from firing.
- Made event 1060 rarer.
- Tweaked the triggers of events 7518, 7519, 7520 and 7521 to prevent odd party changes.
- Event 3400 should now only fire for women.
- Fixed a slight problem with event 1060.
- Toned down the frequency of event 4100 ("I am Spartacus".)
- Heavy tweaks to event 7523 ("Councillor prefers a different heir"), which has been killing off heirs rather invisibly.
- Corrected EVTDESC1096.
- Event 7000 now gives more manpower.
- Added event target scopes 'father' and 'mother'.
- Added event effect 'family' (changes the character family.)
- Added the trigger 'is_bastard'.
- Added event effects 'add_spouse' and 'remove_spouse'.
- Added some more interesting court intrigue events.
- Added missing text key for major events.
- Fixed some cases where events could give foreign diplomats jobs and titles.
- Fixed some bugs in event 9903.
- Event effects that give characters offices, titles and command positions now only check against the most basic requirements (alive, adult, not imprisoned, employer country.)
- Fixed a bug with event 4402, causing none of the three options to have an effect.
- The 'create_revolt' effect now actually creates the number of cohorts specified.
- Adjusted the slave uprising events.
- Tweaked some events for governors that should not affect the capital region.
- New event effects 'slaves_fraction', 'freedmen_fraction' and 'citizens_fraction'. They change population by a fraction of the total population.
- New province event (8100): "Provincial Citizenship". If the fraction of citizens is too low, the freemen may demand citizenship.
- Added trigger 'is_pretender'.
- Heavy rewrites of events 7515 and 7516 (pretenders killing off the heir/ruler.)
- Event 7517 (job appointment) adjusted to not trigger while the populist party is in power.
- Adjusted event 7515 (pretender murdering the heir), to make it less common
- Fixed a serious bug with the any_family_member trigger.
- Adjusted a trait event giving the corrupt trait to children.
- Fixed a bug with the 'war' trigger for civil wars.
- Fixed a problem with some events forcing titles on prisoners.
- AI will now release imprisoned characters if they show signs of increased loyalty.
- AI will no longer stop targeting tributaries.
- AI values taking back core provinces more.
- AI countries bordering more powerful nations will be less interested in ships.
- AI should now update on every ruler change again.
- Removed inappropriate superpower antagonism.
- Army AI: Will be less likely to invade if there is trouble in its owner area.
- Army AI: Fixed an issue where it would walk huge distances to invade.
- Army AI: Added safe movement check to armies moving between areas ("invaders") as well.
- Army AI: Fixed a problem with exiled armies.
- Peace AI: Fixed bug where it would demand capital provinces in peace.
- Peace AI: Enemy tributary states no longer auto-reject all peace offers.
- Diplo AI: Made sure AI breaks tribute status before DoW.
- Diplo AI: Will spam players less with repeated trade route proposals.
- Diplo AI: Can now break alliances.
- Diplo AI: Corrected some issues with alliance desire and cancellation.
- Naval AI: Is now actually aware of the units of the other side in a civil war.
- Naval AI: Fixed an issue with blockade plans not checking which sea zone a port exits into.
- Naval AI: Not as eager to blockade if the enemy still has a viable navy.
- Naval AI: Should no longer use fleets of size 1 at times.
- Naval AI: Corrected an issue where it would stop evaluating enemy strength.
- Naval AI: Fixed a bug where it would not properly transport land forces when at peace.
- Recruit AI: Tweaked where it should build new units.
- Adjusted the likelihood of the AI passing laws and decisions.
- Military AI: Fixed a bug with war zone area checks.
- 属国は貢物を停止しにくくなった。
インターフェイス†
- The top and bottom bars now look different depending on player culture.
- Fixed a bunch of messages concerning characters so there is a GOTO button to the dynastic screen.
- No loyalty or popularity modifier tooltip for children, since they are locked values during childhood.
- Fixed a problem with tech magistrates not being selectable.
- Mission effect text now left formatted and uses a smaller font in the mission view.
- The unemployed icon is now shown in the dynastic view as well.
- Fixed a problem with sorting in the character views.
- The Pirate spawn message will now only appear if you actually have a port in that sea zone.
- Cleaned up the province revolt risk tooltip.
- The wealth in the character tooltip no longer has three decimals.
- Fixed some issues with the tooltips in the unit views.
- Removed the double strait tooltip for empty provinces.
- Improved loyalty tooltip in the character view and character selection view.
- Country culture and religion shown in the tooltip over the country name in the province view.
- Added tooltip to age in the dynastic view.
- Improved tooltips for the population fraction effects.
- Changed so there is only one text label for both censors in the government view (so there is room for "Thesmotete", etc.)
- Character view filters altered. "Free" is now called "All". "Ruler Rivals" and "Ruler Friends" changed to Men and Women.
- Added a field to the character tooltip saying if he or she is imprisoned, and by whom.
- Fixed some quirks with the filter buttons and sorting in the character and character selection views.
- Improved morale tooltip in the unit window.
- The unemployed icon should no longer shown when it does not apply.
- Improved some effect and trigger tooltips.
- Added alert for province that you can potentially colonize (if you kill the barbarians there.)
- Tooltip for party_support effects corrected to not say "lose -1" etc.
- No longer possible to appoint governors to the capital region through the ledger.
- Fixed a bug with the unit view not properly showing the governor as leader of regional troops.
- Fixed some problems with misspelling of "title_pontifex" in events etc.
- Fixed a bug in a tooltip saying there are 100 senators (there are only 99.)
- The military view is now properly named "Military".
- Changed the name of the "land_province" static modifier to "Base" (they are base values for all provinces.)
- Fixed a whole slew of duplicate or bad localisation entries.
- Corrected the tooltip for the max_manpower trigger.
共和制国家†
- Political factions now gain more support the less support they have (when lower than 10%.) This factor is simply called "Opposition".
- 宗教派が与党になったときのボーナスを軽減。
- Added static modifier 'not_from_ruler_party'.
- Adjusted the effect of static modifier 'same_party_as_ruler'.
君主制国家†
- Fixed a problem with Agnatic succession (grandsons of the oldest son had lower prio than younger sons.)
- Tweaked cognatic succession order.
- Preferred heir calculation updated so that friends and rivals of the ruler also likes or dislikes his children.
- Adjusted preferred heir calculations to consider the popularity of characters a lot more.
- The Consort of the old ruler should now properly lose the title.
- For non-republics, character loyalty is now recalculated on succession.
- Sons of women from the current dynasty now have a stronger claim to the throne.
- Husbands of women of the royal dynasty now get a boost in the order of succession for monarchies.
- The second and third in line for the throne are now more likely to prefer themselves as heirs.
- 女王は自分の子に自分と同じ家名を名乗らせるようになった。
- Two Omen laws for monarchies are now properly mutually exclusive.
その他†
- 首都が移動した場合、その移動先の州の知事は自動的に解任されるようになった。
- Colonies are now always of the country culture and religion (since half of the colonists do come from the capital anyway.)
- Improved region capital calculation.
- Base Omen Chance reduced to 30%.
- Mercenaries no longer affect character loyalty when disbanded, transferred between armies, etc.
- Mercenaries can no longer become loyal to their commander.
- Exported the Religion Power -> Omen Chance ratio to defines.txt and increased it by a factor of 10.
- カルタゴは初めから大きな海軍を用意しているようになった。
- Fixed some errors in the starting Seleucid dynasty.
- The 'monarchy_conquer_weaker_neighbour' no longer triggers against allies.
- Very low-strength mercenary regiments are now automatically disbanded.
- Corrected some missions that had the wrong scope on their effects.
- 他国に占領されている州の隣への植民は出来なくなった。
- Fixed a problem where the pathfinding would suggest land movement across ships at sea.
- Each technology level by itself now gives a bonus (static modifier * level). Notably, military tech levels give a discipline increase.
- Modified some title and government bonuses to remove extra discipline.
- The effects of the national ideas Citizenship and Emancipation greatly increased (pop type conversion ratios up to 7%, from 1%.)
- マンパワーの最大値を半減させた。
- The morale collapse threshold for subunits is now exported to the defines.
- Fixed a problem with capital validation.
- Greatly increased the cost (warscore requirement) of forcing a nation to pay tribute in peace treaties.
- Improved calc of culture and religion of regional independent countries.
- Fixed an issue with not being able to ask for prisoner ransom.
- Can no longer attach armies to regions that are not owned.
- The effects of the mission 'get_an_alliance_mission' are now applied to the right nation.
- Fixed bugs with the triggered modifiers 'panhellenic_games' and 'controller_of_antioch'.
- Fixed a problem with the "Break the Carthaginians" mission.
- Fixed more issues with the "Reclaim Cyrenaica" mission.
- Units in the build queue are no longer inherited by a nation that gains the province peacefully.
- The effects of most inventions has been greatly increased, particularly military ones.
- Added a bunch more decisions for switching form of government.
- 反乱軍の規模を大きくした。
- Added some capital validation code from INN.
- Unit loyalty to banished/exiled characters is now properly reset.
- マンパワーの回復率を25%上昇。
- Fixed the broken mission 'reclaim_cyrenaica'.
- Fixed a bug with initial war exhaustion being given from future wars.
- Province population can no longer drop to negative numbers on the yearly update.
- Colonizing provinces no longer triggers the conquest population changes.
- The ruler should now properly be regarded as governor of the whole capital region.
- Fixed several minor issues with tag changes.
- "Recent office" titles are now proper promagistracies; only retained in Rome (if it's a republic.)