パッチ2.32の変更点†
※転載元はこちらです。
2.32c
- AI Army agents are now properly ended and deleted, not just flagged inactive
- AI Army: Fixed a bug with armies with inland bases not returning from overseas
- AI Army: Fixed a transportation deadlock issue
- AI Invasion: Some stubborn invasion fixes
- Fixed a problem with units getting stuck in neutral territory after a war
- Unemployed characters in monarchies are now much less likely to want to become rulers
- Added an ambition to become Censor for republican characters
- Fixed a glitch with moving the trade route creation window and the diplomatic action selection window
- Ptolemy I Soter is now properly dead at game start
- Fixed a missing string glitch in alerts for disloyal governors and generals
- Commanding mercenary regiments no longers gives a loyalty bonus
- Mercenaries are now twice as expensive to maintain, but reinforce at a slow pace (exported to defines as _MDEF_MERCENARY_REINFORCE_MULT_)
- Removed some citation marks from the bookmark descriptions
- Removed the extra colon for morale in the regiment tooltips
- The alert for no active omen no longer mentions the populist faction in non-republics
- Fixed some problems with the ESC key
- The ransom prisoner action now works again
- Fixed a crash in the ledger
- Corrected the Credits text location
2.32b
- Updated to fix some issues with the latest Clausewitz and interface objects
- Speeded up load times a lot
- Number of defender ship in Naval Combat shown correctly in the outliner
- Bars should now correctly be shown over the portraits of imprisoned characters in the character views
- Army AI: Added back an unintentionally deactivated check for army cooperation
2.32
- Added more historical background characters
- Made Tylis bigger and a real threat in 474, to simulate the Gallic Invasion of the Balkans.
- Army AI: More prio on hunting down big enemy armies
- Fixed some issues with tributaries/sovereigns and allies never declaring war on each other
- Optimized leader choice when merging units (prevents lots of "became general" type history entries for AI characters).
- Fixed the character history scroll bug
- Fixed some issues with Agnatic Succession and nephews
- Agnatic Seniority Succession Law now works as intended (most senior male in the agnatic family tree.)
- Halved character maintenance costs for loyal troops
- The honorary titles in a monarchy no longer give negative prominence. Instead, they very slighly increase loyalty each month.
- Diplo AI: Will now call in allies like it should
- Republican Faction opinions are now correct for revocation of military and trade access
- Fixed an issue with female ruler titles not defaulting to the male title correctly
- Fixed some oddities with rebels having the same morale modifiers as their spawning country
- Pirates now also fight as if they had a martial 7 admiral
- Plugged a stability exploit with the piracy laws
- Went through character ambitions to add more abort conditions
- Changed special hardcoded female job rules for CAT and SIL to be defined in countries as "gender_equality"
- Added event trigger 'gender_equality'
- Fixed a bug with captured rulers being succeeded twice
- Tightened up the trigger for the event "Affairs of State" and made it a bit rarer
- Added more checks on royal bastard birth
- When Barbarians take over a country, any provinces they occupy at the time will now change culture
- All imprisoned characters should now be released whan a country is annexed (though some may end up imprisoned again by the annexer)
- Agnatic Seniority Succession Law is now possible to pass if the ruler has at least one brother but no sons