パッチ2.3の変更点†
※転載元はこちらです。
- ゲーム再スタート後に起きる無文化バグを修正。
- セーブデータロード時に軍事ユニットの忠誠度が正しくロードされるように修正。
- 部隊再編時に軍事ユニットの忠誠度が白紙にならないよう修正。
- ゲームスタート時の元首の顔はもはや同じものばかりではなくなった。
- ゲームをBC202年にスタートする場合のカルタゴ海軍を増強。
- イベリア半島のカルタゴ領の文化度を増加。
- Speed optimizations
- 元老院は囚人や外国使節を指揮官に任命するよう迫らなくなった。
- 領土が荒らされた際にポピュリストが受ける影響を緩和。
- 陸軍は敵部隊が完全に撤退するまでその州を荒らすことができなくなった。
- Added icons for "foreign_rebels" and "desecrated" static modifiers
- Strike Army AI: Fixed a crash bug that could occur when colonies were destroyed
- Tweaked Roman alliances with Cleopatra
- Fixed an error in Ager Bruttius' history
- No longer possible to give titles to dead characters, or attempt to assassinate them
- No longer possible to grant titles to foreign envoys
- Fixed missing text bug for 'manpower_percentage' trigger
- New characters will be created as previous rulers for all republics at game start if necessary
- No longer possible to have a negative stability cost (gain money for sacrificing.)
- Event 7401 can no longer fire for envoys
- Added an ambition to become a minister for eligible characters in monarchies
- Toned down the likelihood of the "Become Ruler" ambition in monarchies
- Monarchs no longer retain minor granted titles on assuming the throne
- Generals and admirals no longer lose or gain loyalty and family prestige when assigned or dismised, or when units are reorganized
- Generals and admirals gain some monthly loyalty for each cohort or ship they command that is _not_ personally loyal to them
- No longer possible to disband units with personal loyalties
- Added modifier 'monthly_character_fam_prestige'
- Fixed some problems with date checking triggers
- Fixed a bug with colonizable provinces being shown in the Decision alert
- Support for true dynamic naming of countries (also fixes barbarian "name jumping" bug)
- 'name' and 'adjective' can be used in country history scripts
- 'country_name' and 'country_adjective' event effects added.
- Annexation of two province states allowed
- Rebels can now declare independence
- Fixed a bug in the 'family' effect
- Fixed a bug with the South Levantine barbarian name tags
- Winning wars gives ruler popularity, losing costs popularity
- Rulers lose popularity from being at war rather than from war exhaustion
- Added static modifier 'civil_war'
- Fixed a bug preventing the 'on_civil_war_won' On Action from firing.
- Winning a civil war now gives a big loyalty boost to all characters
- Fixed a bug sometimes preventing former generals and admirals from receiving the title correctly
- Rebel units are now tougher
- The Trade map mode will now update the goods icon if the goods type changes during the game
- Revised childhood events